Our first two studies were run during the summer of 2010. They each had 26 high school students using our teachable agent. The students "taught" the teachable agent by entering executable system dynamics models for simple situations. Data were collected from MindReader (a facial image interpreter), pressure mouse, posture sensors, screen recordings and log files. The data are currently being analyzed.
Muldner, K., Burleson, W., van de Sande, B. & VanLehn, K. (2010). An analysis of gaming behaviors in an intelligent tutoring system. In V. Aleven, J. Kay & J. Mostow (Eds), Intelligent Tutoring Systems: 10th International Conference, ITS 2010 (pp. 224-233). Heidelberg, Germany: Springer.
Muldner,K., Burleson, W., & VanLehn, K. (2010). "Yes!": Using tutor and sensor data to predict moments of delight during instructional activities. In P. De Bra, A. Kobsa & D. Chin (Eds.) User Modeling, Adaptation and Personalization: 18th International Conference, UMAP 2010 (pp. 159-170) Heidelberg, Germany: Springer.
The experiment plans to develop new cyberlearning techniques that focus on the role of affect in fostering motivation. These techniques will be centered around computational learning companions and strategies they can employ to trigger both short-term learning and long term meta-cognitive shifts toward deeper learning strategies.