A testable prototype of sensor-enabled blocks and an interactive GUI have been developed for evaluating the technical feasibility of the concept. Accuracy and reliability of automated data collection by embedded sensors has been tested in a laboratory setting. In addition, a preliminary correlational study found a strong correlation between the proposed computational measure of play complexity and user performance when tested on university students.
K. Lee, D. Jeong, B. Floyd, R. Cooper and E. Short, "Games for Automated Assessments of Cognitive and Fine-Motor Skills: Design and Preliminary Evaluation," (Abstract), 5th Annual International Conference on Psychology, 30-31 May & 1-2 June, 2011
D. Jeong, E. Kerci and K. Lee, "TaG-Games: Tangible Geometric Games for Assessing Cognitive Problem-Solving Skills and Fine Motor Proficiency," IEEE International Conference on Multisensor Fusion and Integration, Salt Lake City, Utah, September 5-7, 2010, pp. 32-37
D. Jeong, E. Kerci and K. Lee, "Sensor-Integrated Geometric Blocks: Towards Interactive Play-Based Assessment of Young Children," International Workshop on Interactive Systems in Healthcare (CHI-WISH 2010), Atlanta, GA, April 10-11, 2010
This project will produce sensor-enabled geometric blocks and associated software.